Authors:
Ummul Hanan Mohamad,Aliimran Nordin,Azlina Ahmad,DOI NO:
https://doi.org/10.26782/jmcms.spl.9/2020.05.00001Keywords:
Android app,Gamification,mHealth,Public Health,Points,Abstract
The advancement and frequent usage of smartphones have penetrated everyday life to a point that mobile apps become one of the essential tools of conduct. Even now, the application of mobile app has shown its significance in the mHealth fields to help overcome many health-related problems. Hitherto, one of the global health issues that are terrorizing the public health is the emergence of antibiotic resistance. Yet, the public awareness on this matter is significantly low, suggesting that the awareness programs were slow to show their effectiveness. Thus, this study highlighted the need to develop an awareness mobile app, known as SEDAR, which is short for ‘Stop and End the Drastic Antibiotic Resistance’. In addition, the aim of this paper is to convey and describe the development of the SEDAR awareness app and convey the results of the preliminary testing of the app. SEDAR app was developed on the Android platform and consisted of two parts; the quest and the feedback. The quest evaluated the users’ responses on antibiotic-based situations and portrayed the feedback in the form of scores. Based on the preliminary testing of the SEDAR app, more than 60% of participants showed likeability to repeat the quest and 90% out of the participants who repeated the quest improved their scores. This inevitably demonstrated that the SEDAR app showed potential in encouraging the public to learn and understand more about antibiotic resistance issues, to which the conventional awareness programs had limitations.Refference:
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